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Photogrammetry
Rock!
Personal
2020
We had a Photogrammetry course at Futuregames but I wanted to improve my rock so I redid it in my spare time.
I used Reality Capture to render out the mesh and then I did cleanup in Zbrush. I also did the retopo in Zbrush using polygroups with Zremesher. I then did texture cleanup in Photoshop and created the other maps from the normal and finished up in Painter.
Rendered in Marmoset.








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