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Safety Protocol - Futuregames
Project 03, 2020
For the third project at Futuregames we were tasked with creating a narrative focused game in Unity under 7 weeks.
In this project we were all environment artists in the 3D team and we often collaborated on tasks.
My main responsibilities were the "Green House" and "Server Room" areas, as well as lighting/post and implementing the cable tool. We made modular pieces so iteration could go fast and used trim sheet decals to get details into all the assets.
We ended up using dynamic lights because of baking issues.
Lighting & Post
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